Are you using / wanting to use Towny?

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opterongeek
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Joined: Sep 2 2014 - 11:58am
Are you using / wanting to use Towny?
Yes!
38% (8 votes)
No!
57% (12 votes)
Other!
5% (1 vote)
Total votes: 21

See poll.  If you have anything to add, add it here.  :) 

Super_Sheep
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Joined: Jun 19 2016 - 6:18pm

I feel like towns seemed fun everyone got to lazy to keep them up and just forgot about them. Either they ran out of money and forgot or just didn't care much about them.

Clumby
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Joined: Apr 4 2016 - 9:20pm

I started my town because I liked the idea of them, and they way that I have seen them work made me believe they would really take off. However a few aspects of the way it was launched trouble me. To start with, it was marketed as "no spawn shops" which would be a massive incentive to join towns. It was for this reason that I built a shop district in my town. Unfortunately, this statement seems to of fell, with shops popping up around spawn. Secondly, the price at which the founding of towns was set at meant it was a while before one could be founded. Because of this, players established bases before towns could be launched, meaning people were less inclined to join towns. 

I think that it was a good idea on paper, but a few things could of been done differently to of really market click. 

 

opterongeek
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Joined: Sep 2 2014 - 11:58am

The idea behind having the price so "high" was to make towns a late-game thing, but definitely learned that people wanted it as an early-game kind of thing.  There's virtually no overhead to running it, so we'll probably drop the prices a bit and re-organize the ruleset a bit to help make it more friendly.  Thanks for the honest feedback. 

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