Being a Mayor on CMP - Guidelines and Rules

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opterongeek
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Being a Mayor on CMP - Guidelines and Rules

Mayor Behavior: 

 - A mayor may not scam his residents (Asking for money, stealing plots etc)
 - A mayor can have his own reasonable extra rules inside his or her town, but this does not affect the general OK rules.
 - A mayor needs to treat his residents with respect (E.g: If a resident leaves his town but forgot to take his stuff from his plot, The mayor should return the stuff to the original owner.)
 - A mayor is under no obligation to give a player a special position or rank within the town.  If towns have provisions for this, earn the right, don't ask for it on a silver platter.  Excessive pestering on the matter can include banning from the server. 
 - Towns are not PVP zones.  If you want to PVP, do so on server-provided plots.  Certain events can be arranged with staff, but these events will be well publisized.  Don't PVP if it's not in a designated area, end of story. Towns with PVP areas will be disbanded.
 - Traps with the intent to catch other players snooping around towns are fine, but if they result in death or player harm, they aren't allowed and will be removed. 

Town Rules: 
 - You must have rules clearly written at your /t spawn and the actions you take upon violating these rules. You must have evidence that they committed the infraction.

 - On top of rules, you must also state the tax for each type of plot in your town (if they differ IE: plot tax, embassy tax, shop tax, etc). If you want to change your tax, you MUST give residents a warning by using the town message board /t set board <message>.

 - If you want to change the rules or taxes, you must allow a 5 day grace period before enforcing either.

Kicking Players from your town: 

 - Inactivity - If a player is inactive for 14 days or more, then no warning is necessary.

 - For general removal (No rule violations) - If a player has committed no violation to the general OK rules or your town’s rules, then a 5 day warning is necessary with either a /mail or a sign on their plot before eviction.

 - Players with a temporary ban - If a player has a tempban, then you must give them a 5 day warning after their ban has expired. The warning can be done with /mail or a sign on their plot.

 - Players with a permanent ban - You must wait for an appeal. If it is denied, then you must wait till the plots have been wiped by an admin before you can take them back. If it is changed to a temporary ban, then you must give a 5 day warning after the ban. If the player is unbanned, then you must give them the standard 5 day warning as stated above. 

 - You are not allowed to settle or expand within 5 plots of another town without the approval of the mayor of the town you want to expand near. This includes outposts. 

 - You must have consent to surround another town on 3 sides or more (even if you are abiding by the 5 plot rule)
 

- You are not allowed to intentionally devalue a nearby town by creating giant walls or obscene plots.

- Towns are responsible for marking their borders if they don't want trespassers.  Visitors visiting towns must immediately leave if asked to do so by *any* member of that town or a staff member. 

 - Claiming: Don't claim or start a town on someone elses base in the wilderness.

 - Don't argue with other towns. Town rivalry is fine as long as it's kept friendly.  Severity of argument will always be staff discretion.  Be nice. 

 - Don't build near towns. - If you are an independent player or part of another town, do not encroach on another town's area.  Towns will have their normal borders, and then a "buffer" (neutral) zone around them for expansion.  Towns will always have the right of way in land disputes, so just avoid them in general if you aren't a member or visiting / shopping. 

 

As usual, these rules subject to change, it is player's responsibility to be aware of the rules at all times.

camchrism
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one quick question. If a solo player had a base say 7 chunks away from a town and then the town wanted to expand would they be limited to only move 2 chunks out (5 chunk rule) or would that have to be taken up with both parties? or could the solo player make them pay for there land? or would the town have the right away to just take the land? 

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opterongeek
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Good question.  I'm not opposed to ruling in favor of an individual, but we would need to have some point of reference - i.e. Core Protect records to show who settled the area first.  

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camchrism
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One other question if a town is underground do they need a marker on the surface to show that they are here? In the case some one would like to live on the surface or would that be up to the town owner? And also HYPU!!!

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opterongeek
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Underground is a little tougher - but having a message pop up that says when a player gets in range should be more than enough warning for them. 

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Kryptix
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opterongeek wrote:

Underground is a little tougher - but having a message pop up that says when a player gets in range should be more than enough warning for them. 

I believe it claims the region from bedrock to sky.

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_Shiroo_
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Kryptix wrote:

opterongeek wrote:

Underground is a little tougher - but having a message pop up that says when a player gets in range should be more than enough warning for them. 

I believe it claims the region from bedrock to sky.

 

It does, what he's questioning is whether or not a marker should be placed above ground so that players / towns do not start within the 5 block / chunk area around the town.

To be safe, I would make a marker(s) for where the town is or any known expansion intentions, but that's just me

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